Program Website: http://www.fx.clemson.edu
Introduction
The Master of Fine Arts in Digital Production Arts (DPA) at Clemson University is a professional degree program aimed at producing technically savvy, artistically talented graduates who are sought after by the growing electronic arts industry, particularly by those companies engaged in special effects within the entertainment and commercial video, film and gaming industries. The recent advent of dramatic special effects in film, television and games has created an unprecedented demand for educational programs leading to careers in the field. To fill this need, the DPA program offers a unique blend of instruction from art, computer science, computer engineering, graphic communications, performing arts, philosophy and psychology, together with newly designed courses targeted at production techniques specific to the animation effects industry.
The DPA Program is truly inter-disciplinary in design, and, as such, it is not housed within any academic department in the University. Rather, it is housed directly in the
Graduate School and administered by the DPA Board. The board is composed of six Clemson University faculty members. One is the director of the DPA program, two must be from the Department of Art, two must be from the Department of Computer Science, and one must be from the Department of Performing Arts. Faculty are elected to these positions by their departments and serve renewable two-year terms.
Program of Study
The degree requires 60 hours, 18 to 24 of which are devoted to the visual arts studio, where the student produces a professional-quality demonstration video. Of the remaining 36 to 42 hours, 18 must come from the core courses, six from the master’s thesis, and 12 from free electives or foundation courses. It is expected that some beginning students may need postbaccalaureate work in the fundamentals of computing or visual arts (or both), so foundation courses are offered. A maximum of five hours of foundation courses may be counted toward the degree. The normal course of study requires two years.
Financial Aid
A small number of assistantships are available within the program. Assistantships are generally nine months, but they can be extended through summer. Assistantships are renewable for a second year, but renewal depends upon student progress. Other assistantships may be available in many departments throughout the University (for example, students with a strong computing background may find an assistantship in the computer studies department, while students with a strong art background may find an assistantship in the art department).
Cost of Study
Tuition for 2006–07 is $4,643 per semester for in-state students and $9,255 per semester for nonresidents. Off-campus
rates are $535 per hour for in-state students and $918 per hour for nonresidents. Graduate assistants pay a flat fee of
$1,079 per semester and $355 per summer session. Graduate fellows pay South Carolina resident fees.
Internships
Summer internships at production studios are highly desirable, and it is a goal of the program to assist all qualified students in securing such positions. Internships are competitive. Successfully competing requires a strong demo reel and a strong recommendation from someone whom the studio knows and trusts. Building a strong demo reel in the first year is a challenge. Those students interested in internships should select an advisor who can assist with this task as early as possible, but in no case later than the end of the first semester. Strong recommendations are not given lightly, in that they reflect on the strength of the program and affect future relationships with the studio in question. The studios want to see two pairs of antithetical characteristics in every person: they want an artist and a scientist, and they want a creative, original thinker and a cooperative, team player. Accordingly, all four factors are weighted equally in making recommendations.
Facilities
The University has floating licenses for Maya 5.0 Unlimited (Irix/Linux), Maya Complete and Apple Shake as well as
licenses for numerous other supporting software packages. The DPA Lab has fourteen MWave PCs (commodity boxes
running RedHat Linux, each with 1GB of main memory and a 40GB local disk). There are also four Mac boxes running OSX (an Apple version of BSD UNIX). Maya Batch Renderer also runs on the University’s new 264-node realtime radiosity network. One of the latest additions to the DPA Lab is an Apple Xserver (dual processor G4) + Apple XServe RAID with 1.3 Tb of usable disk storage after RAID level-5 striping. This XServe is used to store student and faculty work for classes and projects — both large- and small-scale — and for instructional material. The DPA Lab also contains a Sony digital video recorder, a Proxima Desktop projector, a DVD player, three conventional VCRs and TVs, and a stereo AV receiver for output to different media.
Student Group
Of the program’s 30 students, 77 percent are men, 87 percent attend on a full-time basis, and 23 percent are international students.
Student Outcomes
Recent graduates have been hired by ILM, EAGames, Pixar, Rhythm & Hues, Tippet Studios, Blue Sky Studios, Square SUA and institutions of higher learning. Graduates have worked on films such as:
• The Matrix: Revolutions and Reloaded
• Star Wars: Episode III
• The Hulk
• Constantine
• Robots
• Minority Report
• Van Helsing
• The Incredibles
• Garfield
• Scooby Doo 2
• The Cat in the Hat
• Final Fantasy
• Ice Age
• Hellboy
Admissions
To be admitted, candidates need a complete Graduate School application, an acceptable GRE composite score, a portfolio, a portfolio critique, sample code, three letters of reference. Non-native English speakers also must submit
an acceptable TOEFL score.
The portfolio (which should be sent to the DPA program coordinator, unlike the other admissions materials) should include a portfolio of art and/or design work (with link to Web page), a portfolio critique (a 2-3 page self-assesment of portfolio pieces, with link to Web page) and sample code for placement within the program (any language, including scripting languages).
Applicants may apply on the Web at http://www.grad.clemson.edu/Admission.php. Applications, along with a $55 nonrefundable fee, should be received no later than five weeks prior to registration. Every required item in support of the application must be on file by that date.
Location
Clemson is a small, beautiful college town near the Blue Ridge Mountains and Lake Hartwell in South Carolina. Plays, concerts, lectures, films and sports events are sponsored by many University and community groups. Outdoor recreational activities abound. Seneca, Greenville and Anderson are only a few minutes away and offer more extensive shopping and entertainment. Atlanta and Charlotte are each just a 2-hour drive away.
Faculty Listing
• Sydney A. Cross, Professor of Art; M.F.A., Arizona State. Printmaking. (Web site: http://www.clemson.edu/caah/art/toc/faculty/cross.htm).
• Tim Davis, Assistant Professor of Computer Science; Ph.D., North Carolina State. Computer graphics, distributed computing. Created foundational components of the multidisciplinary DPA program. Has taught courses in advanced graphics, computer animation, and virtual reality.
• Andrew T. Duchowski, Associate Professor of Computer Science; Ph.D., Texas A&M. Human visual perception and human-computer interaction, graphics, vision.
• Robert M. Geist III, Professor of Computer Science; Ph.D., Notre Dame. Systems modeling, performance evaluation, reliability modeling, graphics.
• David Hartmann, Professor of Theatre; M.F.A., Minnesota. Teaches lighting design, scenery design, scene painting, stagecraft, theater appreciation and music laboratory.
• John Kundert-Gibbs; Associate Professor and Director of Digital Production Arts Program; Ph.D., Ohio State. 3-D production (using Maya), production studio, and screen writing, computer animation (particularly rigging, lighting, dynamics, compositing and editing), virtual sets and media for live theatrical productions, sound design and mixing, screen writing, and critical thought about dramatic literature and effects of computer graphics on perceptions of reality.
• Toshi Ueshina, Assistant Professor of Art; M.F.A., Arizona State. Photography.
• Samuel T. M. Wang, Alumni Distinguished Professor of Art; M.F.A., Iowa. Photography and digital imaging.
For More Information
John Kundert-Gibbs, Director
Digital Production Arts Program
129 McAdams Hall
Clemson University
Clemson, South Carolina 29634
Phone: 864-656-6977
E-mail: jkundert@cs.clemson.edu
Image Credits
All of the computer-generated images in this brochure were produced by students in the Digital Production Arts program at Clemson University and are used with permission. All rights reserved.